I really like the skill trees, and the row at the top showing the turn order.
I would have liked positioning to be more impactful, but that aside, I’m impressed. Good job!
Edit: I’ve just noticed some of the later abilities mention rows/columns, I take back my comments about positioning!
Thank you! We definitely wanted to add more positional abilities but unfortunately ran out of time for the jam. We'll definitely add more in the future :)
Got to the boss with the pillars by spamming everything on the same archer. Then crashed the game when trying to get a level 4 skill (I know the square is empty, but I tried anyway :p ).
Damage are hard to anticipate. But the game is very forgiving.
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I really like the skill trees, and the row at the top showing the turn order. I would have liked positioning to be more impactful, but that aside, I’m impressed. Good job!
Edit: I’ve just noticed some of the later abilities mention rows/columns, I take back my comments about positioning!
Thank you! We definitely wanted to add more positional abilities but unfortunately ran out of time for the jam. We'll definitely add more in the future :)
Got to the boss with the pillars by spamming everything on the same archer.
Then crashed the game when trying to get a level 4 skill (I know the square is empty, but I tried anyway :p ).
Damage are hard to anticipate. But the game is very forgiving.
Nice work
Yea there were more bugs than we were able to fix in the period of the jam, but are fixing them and will upload a working build soon.
The 4th skill was meant to be a direct upgrade to your active skill, but we ran out of time :P
Thanks for playing , hope you had fun! :)